![]() ![]() Repeating stunts meets with diminishing boost returns, and holding the pose for too long leads to crashes, which drain your boost gauge a little or a lot depending on the gravity of your error. The more impressive your trick, the more boost juice you are rewarded with. As you'll have spotted, these boost bubbles correspond to the buttons you hold on your pad (in our test session's case, the 360 one) to activate a trick, and wiggling the left stick and pressing a shoulder button allows you to tweak or link your moves. These then give way to "Y" manoeuvres, which are topped only by your signature moves tricks not rooted in realism like the rest, which involve leaving your bike entirely to perform a bonkers array of gymnastics. These are just the "A" tricks, but doing these will soon amass enough boost juice to fill the "B" bubble, opening up more stunts. All the while we sit there gawping at this, however, our demonstrator is doing handstands on his quad-bike. If you've ever jumped off a rooftop in Assassin's Creed, you know the feeling breathtaking, and still on a small scale relative to perils buried deeper in the game. The camera pans out and ground disappears, as does the music and audio in favour of a falling-bomb whistling sound. There are 16 racers on the screen, and the player's rider is bouncing around and twisting the handlebars to steer (we later sit through a lecture about how the bike and machine are treated as separate objects, which helps), dirt is flying up in his wake and the barren, mountainous environment is convincing enough to bring back memories of bygone holidays. The demo level we're shown gets right to it. It's all about speed, height, and near misses." Avent is after that feeling you get when you're at full throttle on a quad-bike heading into a dirt jump that forms your entire horizon, and you can see nothing but sky beyond.Īnd it's fast. ![]() But that's the core, that's what we started with. "Vertigo's not really the only emotion we're going after. It's an "off-road trick racing game", where the idea is to go very fast and jump very high. Pure, which launches later this year, is the first example of this, and both developer and publisher are crossing their axels that it does the business, despite competition from Sony's MotorStorm Pacific Rift and THQ's Baja.īut, as game director Jason Avent explains, Pure is a little different to those. But when Disney bought the company in late 2006, both owner and developer decided it was time for a change to put fun ahead of simulation. You may remember it for MotoGP (on PC and Xbox) and ATV Offroad Fury. Black Rock Studio only makes racing games it has ever since it was formed as Climax Racing Studio back in 2000. ![]()
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